LEVEL DESIGNER

SPITE: OATHBOUND

DIABLO INSPIRED ARPG

THE TEAM

Dead Match:

  • 3 Level Designers
  • 5 Graphical Artists
  • 3 Animators
  • 5 Programmers
  • 3 Technical Artists

Production Time:

  • 14 Weeks 4hrs per day

Engine:

  • Unreal Engine
  • Custom build engine: Frostheim

My Contributions

  • Designed Level 1
  • Member of the gameplay, enemy, gameflow task forces
  • Did the Narrative Design for Level 1
  • Playtesting and giving feedback internally to the Level Design Team
  • Assisting with environment proping

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th. Any internship offers can be made on April 27th, at the earliest.