FILIP ROOS PORTFOLIO ABOUT ME LEVEL DESIGNER MERLE: THE KINDA INCOMPETENT WIZARD INSPIRED BY A HAT IN TIME THE TEAM Dead Match:3 Level Designers5 Graphical Artists3 Animators5 Programmers3 Technical ArtistsProduction Time:14 Weeks 4hrs per dayEngine:Unreal EngineCustom build engine: Frostheim My Contributions Designed Level 3Member of the gameplay, characters & combat, metrics, narrative task forcesDid the Narrative Design and gameplay flow for Level 3Playtesting and giving feedback internally to the Level Design TeamAssisting with environment proping Game Project: Spite Oathbound