LEVEL DESIGNER

MERLE: THE KINDA INCOMPETENT WIZARD

INSPIRED BY A HAT IN TIME

THE TEAM

Dead Match:

  • 3 Level Designers
  • 5 Graphical Artists
  • 3 Animators
  • 5 Programmers
  • 3 Technical Artists

Production Time:

  • 14 Weeks 4hrs per day

Engine:

  • Unreal Engine
  • Custom build engine: Frostheim

My Contributions

  • Designed Level 3
  • Member of the gameplay, characters & combat, metrics, narrative task forces
  • Did the Narrative Design and gameplay flow for Level 3
  • Playtesting and giving feedback internally to the Level Design Team
  • Assisting with environment proping